Shall we talk about Spider-man?

Spider-man has been my favourite Superhero since I was a kid and finding a game that did the character Justice has been very difficult road. I would have loved to have seen Platinum Game's take on him as he's very much suited to the character action genre, given the possible combat options made available by …

Nothing can stop the Cyberpunk 2077 hype train

On Monday morning, CD Projekt RED launched a stream showing nothing but a wall of unintelligible code, continuously loading within a command line window. Aside from the twitter faux pas during Gamescom last week (inexcusable and the apology seemed a little disingenuous), the studios marketing effort for their futuristic RPG, Cyberpunk 2077, has largely been …

Gamescom 2018 August 21st – 25th

Gamescom 2018 kicks off in Cologne this week with some big titles scheduled to be on show and others potentially teased. The event isn't exactly Europe's answer to E3, but over the years, publishers and developers have used the it to showcase progress on games that were featured during E3 and also to make some …

Metroidvania influx

This summer has seen a number of Metroidvania releases, with Hollow Knight (Switch release), Dead Cells, Death's Gambit and Guacamele 2 all either available or about to be make their way onto a variety of platforms. Having been a huge fan of the original Guacamele, I'm probably looking forward to playing it's sequel the most, …

The return of Devil May Cry and why this is so important pt.3: Rooted in history

Pt.2 of this series focused primarily on the combat origins of the character action genre, discussing it's Beat 'em up roots and how, with the introduction of character development via upgrades and combat depth, these games have evolved and deviated from their, somewhat, linear forefathers. The 3D character action titles offer more than just a …

The return of Devil May Cry and why this is so important pt.2: Origins

At the turn of the millennium, Capcom's Devil May Cry was created by director, Hideki Kamiya. Gamers hadn't seen anything of this type before; here we had a 3D title delivering relentless, fast-paced combat all at 60fps. But where did this genre stem from? We didn't really have a direct, 2D equivalent in previous generations. …

thegaminghubby on YouTube and IGTV

Since starting this blog, i've branched out into other social media channels; you can find me on twitter (@thegamehubby), Instagram(@thegaminghubby) where I post videogame related images and YouTube where I've created two videos. The other day, while, Mrsgaminghubby was watching Love Island I did my first IGTV video. It's something I'm going to be doing …